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2020-01-22 Site Overlap, Rare Resources, Friend Code, Mine Production

#11
Quote:how do you intend to fix the original problem of not being able to place buildings next to each other?

I don't view this as a problem. I made a strong attempt to accommodate that architectural style but alas it opens the door to cheating.

Some day I may develop a fast way to find geometric intersections while placing a building in a city. It would have to be fast so that it doesn't bring the computer to its knees while dragging a cursor around. Then I could relax the placement rules a bit.

The result would be less restrictive on building placement. That is easy to implement later, without players crying foul.
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#12
Quote:does this include aerial and sea platforms
Platform overlap rules did not change.

However, platforms may need to be destructible to avoid the exploit of using them as a shield for military buildings below. They should only be indestructible while they host buildings.
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#13
Liking these changes, especially with Rare Resources and ditching Friend Codes.

One request: An option on the Scenes settings tab to enable/disable distance fog? When I'm zoomed out to manage my sprawling cities, the fog ruins the entire view. It's such a tragedy!! All kidding aside, what's so bad about getting to see your entire city and manage it, all from the comfort of your Capital building. lol
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#14
Fog used to be turned off in top-down view. I'll look into why that is no longer the case.
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#15
(01-23-2020, 02:24 AM)Haxus Wrote: Fog used to be turned off in top-down view. I'll look into why that is no longer the case.

My hero!
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#16
I appreciate the effort you put into trying to allow overlaps on different Z levels, so thank you very much for listening and working on it. I would like to register my opinion that a building system which treats fully 3d construction as if it were occuring on a 2d plane does have an actual problem, and I will keep suggesting possible solutions; but I understand that at present fixing the exploit is more important. I am saddened that the freedom of good-faith players to make legitimate designs is being curtailed by others who abuse the system, but that's the way of MMOs.
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#17
Quote:on a 2d plane
There is nothing 2d or planar about the surface of any planet.

Quote:that's the way of MMOs
It is the beast I have to ride.
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#18
(01-23-2020, 01:48 PM)Haxus Wrote:
Quote:on a 2d plane
There is nothing 2d or planar about the surface of any planet.

Quote:that's the way of MMOs
It is the beast I have to ride.
That depends on who you ask, and how out of touch with reality they are.   To most of us, planets are rough and spherical.
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#19
(01-22-2020, 07:27 PM)Haxus Wrote: Avatars cannot offer teleport to their location.
Avatars cannot accept teleport invitations.
If some new players want to play together to test, how do they proceed ?
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#20
(01-23-2020, 02:57 PM)Neils Iyssada Wrote:
(01-22-2020, 07:27 PM)Haxus Wrote: Avatars cannot offer teleport to their location.
Avatars cannot accept teleport invitations.
If some new players want to play together to test, how do they proceed ?

Maybe Haxus could make it so that new players can teleport to/from other new players.
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