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Tutorial should not keep spamming instructions and popups

#2
Maybe something more along the likes of a task list would be better.

Something like:
  • Craft backpack 0/1
  • Gather stone 0/4

The issue here is mainly about what the story engine can actually detect about the player and what they are doing or have already done.

The tutorial should definitely teach the player, or at least direct them to, crafting a backpack before telling them to place a Mine. Since if you don't have a backpack, you will fill up your inventory with seeds or other useless things before you can find the 4 stone you need. I guess the player could also just start with a knapsack, that would help players a lot getting started.
(PS: Please just make seeds not foraged unless specifically selected.)

As seen in the review, the guy didn't even look at his inventory. So he had no idea that his inventory was full.
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RE: Tutorial should not keep spamming instructions and popups - by Deantwo - 12-11-2023, 12:38 PM

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